Erdi Erdem tweets at @milleniacinder and works as a Systems Analyst. Hit him up for more about EVE or Bill Paxton. He is happy to discuss both.
The Titanomachy Monument
“In Greek mythology, the Titanomachy or War of the Titans (Greek: Τιτανομαχία), was the ten-year series of battles which were fought in Thessaly between the two camps of deities long before the existence of mankind”
There is a good chance that if you’re reading this blog, you’ve heard this word quite a few times since last week. Either you heard this obscure Greek mythology buzzword for the first time or you heard it from people who have no business knowing about the war between Cronus and Zeus. There is, of course, a very good reason for this and it has to do with the great excel-spreadsheet-second-life space simulator of our time, EVE Online.
In the wee hours of January 27th, EVE’s resident police force, CONCORD, came to collect on rent and protection money for the space station owned by the corporation H A V O C in the B-R5RB system. The bill hadn’t been paid because someone somewhere forgot to check off a box to auto-pay for the station. For want of a nail and all that. War never changes and neither does human error, even virtually.
On January 31st, CCP Games erected a vast memorial at the site of the Battle of B-R5RB. Titled Titanomachy, the derelict, non-salvageable remains of the 75 Titan ships lost will remain a permanent fixture in dedication to the historic battle. Over the course of 12 hours, nearly 8,000 unique characters (people) fought with every kind of ship in the EVE arsenal in various systems (locations) in the EVE universe. The particular system in question held 2,670 players at peak vying for control over the base. The numbers are staggering.
- Titans – 75 (74 in system, one on its way to the fight.) The losing alliance, N3/PL, lost 59 titans and the winner, CFC/DTF, lost 16. Just for the record, the most titans lost in one battle in the entire history of EVE Online prior to this point numbered at 12. The winning side lost 25% more Titans in victory than any group had ever lost before.
- Supercarriers – 13
- Dreadnaughts – 370
- Carriers – 123
- Thousands of frigates, fighters and drones.
The impact to EVE’s player-driven, free market, laissez faire, capitalist economy was 11 TRILLION ISK lost in ships and resources. In real money that is estimated at about $300,000. You read that correctly. $300k. It was also, with its 8,000 participants, the largest single battle in video gaming history.
But I hear you.
“What is this guy talking about? It’s all Greek to me.” (Hah!)
Let me explain. There are four major factors that make EVE Online unique in the world of gaming:
The first is that EVE Online is potentially gaming’s greatest sandbox. EVE is a massively multiplayer online role playing game where characters are pilots with the ability to fly various spaceships throughout the EVE universe. There is no goal or endgame. There is no pervasive storyline forcing a player in any particular direction. There is just a pilot working towards whatever role, aim or design he or she may imagine. The EVE world is full of clans called “corporations” which work very similarly to corporations in our world. People join in various roles and each corporation has its own aims. Some corporations are involved with mining while others provide mercenaries to carry out hits and collect money using EVE’s bounty system, et cetera. Everything is completely open.
The second biggest factor that makes EVE so unique is the way it handles its servers and player base. There is only one server in EVE and everyone plays on it. All 500,000+ players are on the same instance at all times. The world is, therefore, large and varied. Players can join various Alliances via their corporations. Everything is happening at the same time because there are so many places to go. There are over 7,500 systems in the EVE world, each with something to explore. The processing marvel here is significant. CCP runs EVE on server nodes using complicated balancing and a factor called “time dilation” where the action is slowed down across the board to prevent lag. For example, during the climactic battle at B-R5RB with 2,700 players, the game slowed down to about 5 FPS for everyone within that system. For three to five hours.
Third, EVE’s sandbox quality comes with very few rules (and those only regarding common MMO rules like sharing passwords or selling accounts.) The EVE universe has two types of territories. “Highsec” or high security is the first, where new players can safely move about and learn the game or explore what little PvE exists in EVE. The second area is called “nullsec” where everything is game. There are no warnings for PvP, no do-overs and no security. Players and their ships can be killed at any time and unlike other MMOs, if your ship is blown, that’s it. If you didn’t get insurance then that’s just too bad. You have to start over and build everything from scratch. Worse yet, if you haven’t prepared a clone for yourself, that’s it. Game over man. These concepts have opened the door for some of the most incredible storylines in multiplayer gaming.
“Hey, I think this guy’s a couple cans short of a six-pack.”
Examples include impressive in-game feats such as “Ricdic’s” heist of 250 billion ISK from the coffers of the corporation he infiltrated or Goonswarm Alliance’s taking advantage of a bug to swindle 5 trillion ISK, for which they were lauded… by CCP. Other examples highlight the deep and friendly community ties in EVE and the spill out into the real world such as with the death of player Vile Rat, aka Sean Smith, one of the four U.S. diplomats killed during the attack on the consulate in Benghazi. There are, of course, certain unsavory stories as well such as when a player was banned for a month after he mocked a potentially suicidal player during a forum event.
EVE Online provides players with opportunities to play the game in any way they want. Usually, players aim for two things. One is to have fun in whatever way suits them and the other is to aim for PLEX, which is the fourth reason why EVE is unique in the MMO landscape.
PLEX, or Player License Extensions, are cards that can be bought to extend your EVE subscription. They can either be bought for real money, or they can be bought for the in-game currency, ISK. This key game mechanic is the reason behind every real life dollar figure given to an EVE battle, heist or exploit. True, CCP Games does ban players for selling ISK for real money; however, it is still easy, engaging and convenient to use the fixed price of PLEX to put a real-world figure on these engagements.
In reference to the breakdown of numbers earlier, please refer to this chart containing conversation rates from 2010. The cost of one Titan (remember that 75 were lost in this battle) was about 120B ISK which translated to $7,600 and 3,400 hours of construction time. Today, these numbers are a bit different as Titans have become easier to produce. Each one costs about $3,000. I know. Chump change. This kind of thing is why EVE is called “Excel Spreadsheet Online.”
True, it may not be the most engaging game to play. However, one would be hard pressed to see another game make the news as often as EVE for things most often found in the Wall Street Journal. In the wake of this conflict, the Titanomachy monument will serve to commemorate this achievement, joining other monuments and milestones in EVE such as the New Jita memorial or the memorial to Steve, the first Titan destroyed in battle. Travelers can even find a memorial to the aforementioned Sean Smith of the U.S. State Department who was killed in Benghazi.